@startuml
sprite $paint_brush [48x48/16] {
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!define FA_PAINT_BRUSH(_alias) ENTITY(rectangle,black,paint_brush,_alias,FA PAINT_BRUSH)
!define FA_PAINT_BRUSH(_alias, _label) ENTITY(rectangle,black,paint_brush,_label, _alias,FA PAINT_BRUSH)
!define FA_PAINT_BRUSH(_alias, _label, _shape) ENTITY(_shape,black,paint_brush,_label, _alias,FA PAINT_BRUSH)
!define FA_PAINT_BRUSH(_alias, _label, _shape, _color) ENTITY(_shape,_color,paint_brush,_label, _alias,FA PAINT_BRUSH)
skinparam folderBackgroundColor<<FA PAINT_BRUSH>> White
@enduml